When last we left our adventurers they had just found what they believed was the Lair of the Green Dragon Caller. They stand before the waterfall actively debating their next move and what lies hidden by the green mist that covers the area……
A green mist covers the area just inches above the pool of water obscuring most details. Helm can see the entrance behind the waterfall and the group tries to decide how best to cross the pool and enter. They are all wary of what the green mist might be hiding so Helm morphs into a giant constrictor to allow the party to walk across the pool to the entrance.
Zanlin takes a tentative step onto the body of ‘Helm as constrictor’ . As he is getting his balance to start the odd walk across , a large Morningstar swings our of the waterfall and slams into ‘Helm as constrictor’ . Zanlin hops off ‘Helm as constrictor’ and back onto dry ground , readying his crossbow as Thanior quickly fires an arrow through the water, believing he hit something.
Trageon, taking only seconds to consider his options, charges across ‘Helm as constrictor’ with a grace that belies his looks and leaps through the falling water just to bounce off something on the other side and fall into the pool, quickly bouncing back to his feet. The adventurers can now see a large two-headed giant. A target showing itself, Mara quickly fires her bow as Ebon slides behind her and Zanlin , to get a better view, and fires a bolt of fire at the creature.
‘Helm as constrictor’ defies the large creature and wraps his new body around it and slowly starts to squeeze the life from it. Zanlin and Ebon , ever watchful and protective of their friends, stay firmly on solid ground. Zanlin using his bardic magic to mock and distract the enemy combatants while Ebon maneuvers for a clear shot.
Being so close to the opening now, Trageon can see other combatants joing the fray so engages another two headed beast and its drake companions. Thanior , helped by ‘Helm as constrictor’ topples the first beast. ‘Helm as constrictor’ drops the dead body and slithers forward to grab a drake , helping Trageon who is locked in fierce combat with the other two-headed beast.
Mara, feeling useless on shore unlike Zanlin and Ebon who are powerful anywhere they are , throws caution to the wind and swims across the pool to engage. As she gets to the other side she sees an attack coming and flips up out of the water , parrying. Thanior also braves the pool to help his fellows.
As the battle rages on , it is clear that the adventurers will win the day with little effort , thanks to ‘Helm as constrictor’ and the mocking magic of Zanlin.
After the battle , the adventurers start to cautiously investigate the cave opening, going further into its depths to confront the dragon caller. Ebon, always the brave one, scouts ahead and leads the group into a large cavern with a pool of water.
As he went further in , two beams of energy sizzle out of the darkness and punch into Ebon’s chest as two arrows zip passed him. Behind him, he sees fire erupt among his tightly packed friends. They all spread out into the darkness. Trageon , lights a torch so he can get his bearings , runs forward toward the pool of water and throws himself flat at the edge and douses the newly lit torch as an arrow takes Ebon in the chest. Ebon stays conscious only by the sheer iron of his will.
Helm, always the selfless hero, runs toward Ebon , takes cover along the wall and is able send a warm glow of healing to his friend, giving Ebon the energy he needs to use his magic to make himself fade from sight. Mara follows the retreating footsteps of Helm in a blind panic and runs face first into the cave wall, almost knocking her senseless.
Another magical attack engulfs Trageon and Thanior in a freezing cloud, but giving Ebon a brief glimpse of their attacker. He is on a ledge just to the south and more archers are on the party’s level just below the attacker. Zanlin also sees them and drops a cloud of sickly yellow on top of the archers on the floor, incapacitating them as Helm follows up with his own cloud of ice.
Thanior and Trageon see four figures chained on a small island in the middle of the water pool. Thanior ignores the prisoners and fires into the heavily magic obscurred area trying to eliminate the enemy threat, while Trageon swims over to the island ( to help prisoners or hide the party does not know ).
Ebon slowly moves close to the areas of magic laid down by his group and sees several dead , but more on the ledge just above him. He reaches out with his mind to Thanior , alerting him to the continued threat , but not before Thanior is hit by arrows from the archers above. Ebon ignores the prisoners on the Island as the bowmen from above continue to fire at his friends.
Trageon , for some reason, feels the need to engage the prisoners in conversation, finding they are being held captive for ransom (They are apparently important to their villagers) , while Zanlin starts to insult the combatants to distract them. Unfortunately, it appears that the ruckus Zanlin is causing brings forth several Ogres from around a corner that engage Mara and Helm.
Ebon knows that he must eliminate the threat on the ledge so he uses his magic to teleport on top of the ledge behind the bowman. Since casting the powerful spell negated his invisibility , Ebon quickly hides behind a statue so the bowman will not know he is there and bides his time to figure out how to deal with them , since he is still close to death’s door.
Helm morphs into a giant toad to match the size of the ogres and starts grappling them as Zanlin decides it is time for fire. He hurls a large ball of fire into the grouped ogres, sorely wounding them as he slides back into cover laughing wildly. Hearing that laughter sends a chill down Ebon’s and Helm’s spine as they remember the wild monkey like attacks of Zanlin while he was possessed by the last pool they encountered.
Ebon decides it is time for him to reach deep into his repertoire of spells and calls forth a ghostly hand and proceeds to shove bowmen off the ledge into Zanlin’s floating cloud of stink while the battle below him rages on below him.
Mara, so far being useless in the fight, shows herself to not be light on her feet. She stumbles while attacking and actually hurts her left hand making her other weapon useless. This after one of the two-headed beasts almost ripped her sword from her hand, scrambles back into cover to quaff a potion to heal herself as Ebon , still close to death , continues the fight making his ghostly hand flick another archer off into the cloud of stink.
Trageon , after a quickly escalating discussion with the prisoners ( we believe he actually struck one ) finally swims back across the pool to engage with the enemy and help his friends and strikes a mighty blow to one of the Ogres. After several more minutes of combat, Ebon pushes the last of the bowmen off the ledge. A loud crunch can be heard as the bowman lands on his head, ending his life. Thanior puts a fleeing bowman into the ground with a well placed arrow as Trageon puts an end to the last of the Ogres.
While the adventurers apply first aid to themselves, they release the prisoners and find out that they were attacked on their way to waterdeep and brought here. While resting , the group explains how to get to one of the wood elf settlements not far from here and Zanlin, ever the diplomat, gets the nobles to look on our group fondly though nothing he could say would make them like Trageon.
The group takes a few minutes to recoup before continuing their investigation of the cave complex. In the area where the ogres came from , Mara found a belt in a rubbish pile. The ogres must not have noticed its value, though covered in excrement as it is , most of the party doubts the value as well. Ebon was also able to find a small hidden compartment in the statue/shrine he took cover behind where gold and jewels were kept or put for tithe to some ancient power. Nonplussed , Ebon quickly brings it to the group, team player that he is.
The group gives the large cavern a more thorough investigation and finds other rooms on the opposite side that they search. This new area seems to be a dining hall with bunks and other hallways leading deeper into the complex.
Ebon stealthily checks one of the hallways leading off of the dining hall and sees two figures approaching stealthily. He Reaches out to the group with his mind and reaches into his magical reserves to port right behind the figures to then catch them unaware and shoves a thunderous wave from his body to impact with the figures, knocking one of them in the dining room for his fellow adventurers to dispatch though the other was able to hold fast. Trageon and Thanior quickly react to the threat and engage the figure that Ebon shoved into the room. Helm, always the self less hero ( we are starting to notice a trend with our friend ) calls forth his druidic magic to confuse the new opponents.
Ebon once again reaches into his magical reserves to port away from the figure left in the hallway and hits it in the back with bolt of frost, slowing it so his friends will have an easier time dispatching the other. From the corner of his eye , Ebon sees more figures coming towards him form further down the hallway and quickly moves around a corner into a new passage, only to come face to face with more combatants. He is surrounded! With no friends easily available to help or even know he is facing mortal danger.
What will happen next to our intrepid adventurers? Will Ebon’s friends see the danger and help, or will Ebon be left to his own depleting resources to escape this new menace? Tune in next time.