The night begins with a recap of the previous game
The party continues to investigate the complex looking for additional clues to help them solve the riddle. Expecting whatever it unlocks will give them the antidote for Green Imsa and the location of the wizard Vigo. Clog is protecting Talis in the Golem room.
The party is analyzing the best way to get back past the sliding room.
The party finally combines their equipment and ties two 50’ lengths of rope together to secure to the opposite walls so they can pull themselves across the pits while not being hampered by the quicksilver. As Helm goes to hammer the first piton into the wall and his hands go through. It appears to be an illusionary wall. Helm starts to do the hokee pokee with himself while Ebon investigates the room beyond. Finding nothing, helm continues with the plan and hammers the pitons into the wall to secure the rope. He quaffs a potion of flying to get to the other side to secure the rope there.
After successfully circumventing the obstacle , the party continues past the sphynx again to investigate one last area of the complex in hopes of finding the next clue. The sphynx mean mugs them but lets them pass.
They continue to slog through the water as they make their way to another swollen door. Helm stops hovering ( he is enjoying the fly potion too much ) to use his strength to pull the door open. The room beyond is pitch black so Trageon lights his torch and goes in. It is a large room with 9 silvered glass globes hanging from the ceiling 14 ft above the floor and 6ft from the ceiling. Helm flew up and could not see into the balls but investigates how they are hanging.
Zanlin waits eagerly to shoot a crossbow at one of the balls…. No one wants him to, except Mara. Though we all know she is not the sharpest pencil in the box.
Helm lets the group know that he notices there is a thin layer of muck on the floor. " I think these might be eggs. " he says as he continues to investigate. " I am going to see if it comes from some type of beast."
Finding nothing, Helm raises his hands in defeat. Ebon steps forward pulling a wand form his cloak and casts detect magic. After scanning the area , " nothing magical here guys. Helm, watch my back and don’t let Zanlin shoot anything while I investigate the room further."
Trageon notices that the muck is getting a little deeper, " the shit getting deep in here… wait , I think this shit is crawling up my leg!" as he moves to leave the room. Ebon, hearing Trageon say that looks at Helm, who immediately picks Ebon up and flys him around the room to investigate. After several minutes, Ebon finds a 5ft doorway, but can’t see how to open the door.
" any luck guys," yells Zanlin, " I am about to pop a globe! " . "yes " helm replies " we found something so chill out." After searching the rest of the room , they find nothing else of interest so Helm brings Ebon back to the entrance.
Helm goes back to the door and can’t find it. “do you see anything” asks Zanlin. " yeah but it isn’t here anymore, don’t know what happened." Zanlin pops his head in the room" did it look like this" and points at the wall " did it look like this?" . Helm looks at it and confirms. Mara mean mugs Zanlin as he catches him cast a spell to make a door appear. Zanlin looks sheepishly at Helm " Sorry, I couldn’t help myself". After chastising Zanlin a little for bogging down the investigation , the party tries different measures in the room.
OOO There is something nasty inside Zanlin ( Robin ) . He has made the room gag from the foulness that came out of him twice…. Angie confirms dutch ovens have been plied against her.
OOO Helm ( Jason ) is jealous because Zanlin kept passing notes to the DM and he didn’t get one…..
Ebon tells the group to hold on and wiggles his fingers , a ghostly hand appears and floats to the furthest hanging ball and pushes it. It swings but nothing else happens. He shrugs his shoulders and helm floats up and cups the balls . Letting the others know that they weigh about 20 pounds. He tries to see if he can disconnect one from the ceiling. Not seeing an obvious way to disconnect it, he tries to pluck it from the ceiling to no avail. He can’t break the wire holding them either.
The party all gets behind Zanlin and lets him shoot at one. His first shot hits and explodes into Thousands of little pieces of glass. He notices a small diamond and a key drop down into the muck. He goes into the room and gets them, bringing them back and tells Mara, " here , clean these" , bitch going unsaid but known by all. Zanlin then continues to shoot at the globes. Another diamond drops. Zanlin goes back in pulls another diamond out of the muck. * Mara enjoys the sticky muck * .
Deciding it will be a good idea to burst all of the globes, Ebon casts mage hand and puts it under one globe to catch what falls. Zanlin explodes a globe and the mage hand catches a blue mask that falls from it and brings it back to the group. The mask looks familiar, like the blue dragon mask that the group lost. They continue to explode globes bringing back a scroll case , another 5 keys, potion of silver dragon control , set of metal finger cuffs, platinum ring, a couple of coins ( 15 of about 50 ) , and one drops a glob of green nastiness into the muck and becomes one with it.
OOO Mara and Zanlin continue to pass notes to the DM to antagonize Helm
Ebon uses his wand to detect magic. The potion, mask and finger cuffs radiate magic. Upon further investigation the coins appear to be lead blanks. The group waits and watches as Mara Polishes her “little gems.” The group disperses their find amongst each other. They head to the last area they are aware of in the complex.
They get to the cavern of hanging stones. Helm flies over carrying Trageon and letting Ebon ride on his back. On the way over two geysers of boiling mud spray up at them covering them, doing a small amount of damage before making it to the other side.
OOO Ebon disagrees with the DM. The group believes that Helm should have gotten advantage on his dex checks since Ebon was riding him like a horse and helping direct him away from boiling mud.
They are faced with a locked door that Ebon cannot open. Trageon and Helm try to shoulder it and cracks the jam and they push the door open. They are immediately attacked by a withered clawed hand . It tries to rake Helms face off but Helm deftly avoids it, opening the door the rest of the way allowing a withered lady to bite his neck. She latches on trying to drain him of his blood.
Ebon avoids another one trying to bite him but takes a scratch from a claw. Trageon immediately attacks The abomination on Ebon, wounding it greatly with two swings of his sword. Ebon glows with magical energy and seems to grow in stature, pulls his rapier and dagger then pushes his dagger into the face of the abomination attacking him.
A bolt of lightning sparks past the combatants to slam into the abomination attacking Ebon and blasts it out of existence, the lightning arcing to the other wounding it. Zanlin looking barely contained storm as the lighting fades around him. Helm casts a spell and his skin starts to turn the shade of stone as the abomination struggles to stay attached to him.
OOO at 10:45 the DM is a DICK. Jason has also joins the ranks of Rob as he puts out a rank odor amongst the table. I don’t know what to say about Roy though…… playing a female character and wants people to queef potions ( that is not a typo for quaff…. Ugh.. ) ..
Mara fires arrows into the fray hoping to hit the abomination and praying she doesn’t hit anyone in the party. Luckily she aim is true. Barely hurting the beast.
A voice from the room tells Helm “Good Sir, expose your neck further so my lovely can further take your essence.” oddly Helm seems listen and stretches his neck out further allowing the beast to stay latched onto his neck. Trageon tries to kill the beast , hitting it with his sword of acid. Ebon takes advantage and attacks the beast with his magical strength slicing the neck off it. Unfortunately , Helm still seems to be under some form of control form the voice within the room.
Zanlin, his mind must be going as he pulls his wand of wonder and shrinks himself. Mara just standing in confusion next to him. Mara shakes her head and starts running across the stepping stones, deftly missing the boiling mud geyser.
The voice comes again from the room " ah gentlemen, you kick me out of my castle and now you have come to my lair, come to me Helm". Helm moves to the vampire and is grabbed and pulled down the hallway. Trageon lights his torch again , enables his boots of speed and takes off after the vampire. Ebon charges down the hallway after Trageon and the vampire, trying to save his friend.
Zanlin turns invisible and charges across the hanging stones. Narrowly avoiding some of the boiling mud, but not all. Mara continues across the stones and finally gets to the other side taking another blast of boiling mud. Finally on the other side she lights a torch.
“You have run me out of my castle, why are you in my lair…. I have not done anything to you”. Ebon yells, " you are an abomination and must be destroyed" , the vampire proceeds to bite Helm… ( may have needed to use negotiation skills ? Oh my . Sorry Helm ) .
Trageon attacks, trying to knock him off helm but is unsuccessful though damaging the beast. Ebon moves close and hits him with two sword slices and punches him with a dagger, wounding it more. The beast seems to take a lot of damage.
The vampire yells at helm " protect me my sweet". Helm obeys and attacks trageon, but misses. Making Trageon confused. Mara comes into the room and in a weird husky puss-n-boots voice " I am here". Making all in the room slightly uncomfortable.
Zanlin continues toward the room, having made it across the hanging stones, invisible to all. Trageon continues to hold both Helm and the vampire at bay. He continues to hurt the vampire. Ebon , under the influence of powerful magic attacks the vampire and lands several mighty blows. Not destroying the vampire, but continuing to bring it closer to oblivion.
Helm continues to attack but thankfully cannot pierce Trageon’s armor. Mara finally enters the fray against the vampire. Hurting it but Trageon comes through and slices off the vampires head. The vampire turns to mist and floats into the coffin that is in the room. Ebon, remembering all of the stories he ever heard about vampires, flits to the coffin and throws it open.. Thinking quickly he pulls a crossbow bolt , breaks off the tip and drives it through the heart of the vampire. As the bolt enters the vampires heart it slowly turns to dust.
Scrolled onto the inside of the top of the coffin, the party sees another clue " Dinky the clay golem wears scale mail."
The party dreading they might have to go back to the turtle room, searches the vampires lair and find nothing. Knowing the need one more clue to decipher the riddle, they must now pass back across the hanging stones and the geysers. Ebon, knowing that his spell will wear off soon, moves across the stones as quickly as he can, hoping to avoid most of the damage from the geysers. He makes it across safely. Seeing his success the rest of the party quickly follows.
Helm holds everyone up and uses his healing staff on the group. As his spell ends it is obvious that exhaustion has set in. They make their way back to the golem room and remember that Ebon has a scroll case they have not opened. They look inside and find one last clue. With that clue the group is able to solve the riddle of the golems and dress them accordingly. Once done, they finally find a secret door in this room and regain their stolen gold.
They get their floating castle to get as close as possible and get their staff to bring the gold back onto their fortress. Ebon finds that shocking the golem will heal it and bring it back to full health.
The group gains level 15
- Vigo is trying to get back to the well of dragons and bring tiamat into the world
We now know the rest of the recipe for Green Imsa.